Reproduced with permission of the copyright
holder.
Jonassen, David H. (1996). Computers in the Classroom: Mindtools for Critical Thinking. Prentice Hall, Englewood Cliffs, NJ.
What Is Computer-Mediated Communication?
There is a tacit assumption of most educational institutions,
from kindergarten through graduate school, that the best way for
learning to take place is for a fixed number of students to spend
a fixed amount of time per year in face-to-face communication
with a teacher. While interpersonal communication with teachers
is an important part of a person 5 education, computer-mediated
communication (CMC) begins with a different set of assumptions
about learning and instruction~including the assumption that learning
need not necessarily be conducted face to face.
CMC facilitates (and mediates) communication between individuals
or groups of people. It relies on computer technologies to enable
individuals who may or may not be proximate to each other to share
computer files and programs and to work and learn together. This
is accomplished through computer networks, which are sets of computers
connected to other computers through telephone wires, coaxial
cable (like that which delivers cable television programming),
fiber-optic cable, microwave antennas, and even satellites, which
allow data (ones and zeros encoding messages, databases, graphics,
and even video) to be passed back and forth, across a room or
around the world. "Internet" is a generic term for the
tens of thousands of local, regional, national, and international
computer networks that are all interconnected. It is the metanetwork
that interconnects millions of computers around the world.
CMC is often associated with distance learning initiatives, which
connect learners in remote or distant locations to each other,
usually through electronic mail (e-mail). However many of the
services provided through CMC can prove just as useful to learners
and teachers in the same classroom or building. To an increasing
degree, as computers are integrated more into learning and as
time becomes a more precious commodity, teachers and learners
will pass ideas and information back and forth via computers.
One of the most important distinctions in CMC is between synchronous and asynchronous communication. Synchronous communication (also known as real-time communication) occurs most often face to face with two or more people communicating with each other at the same time (and typically, though not necessarily, in the same place, thanks to telephones, video conferences, etc.). Synchronous CMC occurs when two or more people are connected to each other via their computers and communicating
at the same time. Asynchronous communication (not at the
same time; also known as delayed communication) occurs when only
one person can communicate at a time. Telephone answering machines
and faxes are asyn-chronous. One person leaves a message, and
the other returns the call, often having to leave an asynchronous
message for the original sender.
Synchronous and asynchronous communication also refers to the
technical connections in electronic communication. Synchronous
connections are open to each other, while asynchronous connections
are not open both ways at the same time. The latter are simpler
and cheaper to maintain. Most CMC is asynchronous, where users
leave notes, papers, plctures, or any other type of communication
for each other that can be encoded into digital form, transmitted,
and later decoded. CMC does support synchronous communication
as well, but it is more expensive because it requires more active,
available communication links.
CMC supports synchronous and asynchronous communication in different combinations: one person working alone accessing information, one person communicating with another, one person communicating with many people, and many people communicating with many other people. As shown in Figure 7.2, one-alone communication is supported by information retrieval processes and produces notebooks and files for the individual. One-to-one correspondence is supported by e-mail and results in messages and lectures and conversations (asynchronous) or real-time conversations (synchronous). One-to-many communication is supported by email and bulletin boards and produces lectures and postings, while many-to-many communication is supported by both bulletin boards and computer conferencing, resulting in postings, online journals, and conferences and colloquia.
In the next section, I will describe the types of activities and
systems CMC affords, followed by a description of the products
of CMC. Products are the artifacts or archives that are created
by engaging in CMC processes. Finally, I will briefly describe
the means by which CMC is accomplished. This part becomes a bit
technical, but, as you will see, the technological overhead is
worth the effort. Refer to Figure 7.2 as often as needed to understand
the relationships between processes and products.
Types of Computer-Mediated Communication
Information Access and Retrieval
(One Alone)
Retrieving information is a common activity in schools, especially for supporting research papers. Online information retrieval greatly expands the number of available resources. Information is stored ever,ywhere on the Internet, and these archives are rapidly proliferating, and CMC has made it possible to access thousands of archives around the world. Individuals of library catalogs, organizational databases, text files, games, and graph-with a computer and a modem in their home, classroom, library, or office can access many of these databases or information pools around the world
to find information on nearly any subject. These
remote databases consist ics that various organizations maintain
on bulletin boards or in databases.
Information pools on everything from the president's
daily schedule to the contents and descriptions of the Wellington,
New Zealand, zoo are a few mouse clicks or keystrokes away.
Another frequently accessed database is the library
catalog. You can log on to your library's computer and search
the holdings of your library or groups of libraries (see Figure
7.3), or you can search remote databases such as the Educational
Research Information Clearinghouse (ERIC), almanacs, encyclopedias,
and literally thousands of other knowledge bases.
Information access is supported through file transfer
sessions using helpers (known as clients, described later) such
as Archie and Gopher or through remote logons (TELNET). File transfer
protocol (ETP) sessions enable you to connect to a remote computer
on the network and search for and retrieve any unprotected files.
In these sessions, you can look up information or download files,
that is, copy them through the network from the remote computer
to your computer. When you TELNET to another computer, you can
log on remotely and work as if you were directly connected. So,
I can Sit at my home computer in Pennsylvania and work on a computer
in the Netherlands, just as if I were there. FTP sessions will
enable you to access remote computers and log on as an anonymous
user. When you do this, your access to the computer's files and
applications is usually restricted.
E-Mail (One-to-One)
The most common CMC process is to send and receive
e-mail. E-mail consists of messages that are sent through networks
of computers from your host computer (school system, university,
or commercial service, such as Prodigy or CompuServe) to another
computer, anywhere in the world. You use a mail program on your
computer to compose a message, and the computer sends it through
the network to an address on any other com-puter connected to
the Internet. That is, you ask that your message be deposited
in someone's mailbox, which is really dedicated file space on
their host computer. Addresses can be complicated, but typically
they observe the following pattern:
user@host~computer.institution.domain.network
or country code
Sending a message to user335@psuv~.psu.edu would
direct a message to the person identified as user335 through a
network to the IBM main-frame (known as psuvm) at Penn State University
(psu), which is in the educational domain (edu). A message to
president@white~house.gov would presumably direct your
message to the president on the White House computer, which is
in the government domain.
Messages can include any form of text characters
and be about any subject. Most e-mail programs also allow you
to send formatted documents and files to the recipient's address.
You can also send graphics or applications programs after they
have been converted to a binary file (encoded into ones and zeros).
E-mail can support a number of learning techniques,
such as learning contracts, mentorship and apprenticeship, and
correspondence study (Paulsen, 1994). Learning contracts are formal
agreements between teacher and learner that set out learning goals,
methods, and timelines. Each of these is facilitated by the direct
correspondence between teacher and learner that e-mail affords.
Likewise, teachers may continue to mentor or apprentice learners
through e-mail. These tele-apprenticeships resemble face-to-face
apprenticeships (Levin, Haesun, & Reil, 1990). Finally, correspondence
study is greatly enhanced by e-mail. Rather than playing telephone
tag for weeks with a tutor, students in many courses at England's
Open University receive fairly rapid and direct feedback from
their tutors via e-mail. E-mail generally ensures that messages
are received, and those messages are typically more directly related
to students' questions than those tutors would receive in a classroom.
Bulletin Boards (One-to-Many)
Bulletin board services (BBSs) are special-purpose computer programs that enable individuals to post messages to a bulletin board (]ust as you might pin a notice to a physical board) or to read messages and copy them to your computer. BBSs are usually established to disseminate information about a finite topic or set of topics, although there are a growing number of NetNews services (BBSs that provide access to newspapers and magazines). Large BBSs are also available to support special-interest discussion groups oriented to a wide range of topics, from computers to sexual deviancies. Many of these also contain computer application programs, such as games, that can be copied (downloaded) to your computer.
There are six main functions of BBSs: e-mail, conferencing,
chat (online conversations), questionnaires or polling, file access,
and random access of databases (Hudspeth, 1990). While e-mail
is the oldest and most frequently used, many BBSs are used more
for conferencing and file access.
BBSs may be supported by large organizations, such
as universities (on large mainframe computers), or by individuals
on their personal computers. Mainframe services offer a greater
variety of topics and services. If you would like to host a bulletin
board, however, it is relatively easy to set one up simply by
connecting a dedicated microcomputer to a dedicated telephone
line (usually) and loading bulletin board software on it. This
software manages access to the computer and receipt and distribution
of files. These types of bulletin boards have grown rapidly to
support teaching in remote parts of the country and world, where
teachers can ask their computer to call up the bulletin board
computer in order to get or send such things as innovative teaching
ideas or lesson plans.
Computer ConferenCing (Many-to-Many)
As new technologies and issues confront education daily, individuals want to discuss them with each other. With travel costs soaring, however, physically assembling to discuss them is becoming increasingly difficult, so professionals often connect to computer conferences in order to discuss ideas. Computer conferences are asynchronous discussions, debates, and collaborative efforts among a group of people who share an interest in the topic. These virtual conferences connect people who may be continents away from each other as if they had come together for the discussion. This form of knowledge sharing is grati~ing and informative. Technically, there is little, if any, difference between bulletin boards and computer conferences. The differences are in the intent and form of the communication.
Computer conferencing also supports efforts to create
virtual classrooms. Virtual classrooms are communications and
learning spaces located within a computer system (Hiltz, 1986).
The Electronic Information Exchange System was created at the
New Jersey Institute of Technology as a classroom without walls,
in order to supplement existing courses and deliver entire courses
and simulations through CMC.
Computer conferencing asks why it is necessary for
students to share the same physical space with a teacher in order
to listen to the teacher, ask questions, get assignments, and
otherwise communicate with the teacher. Most of those forms of
communication can easily and effectively be medi ated by the computer,
enabling students at a distance to join classes they would otherwise
be prevented from attending. Urban universities, for example,
could effectively create virtual classrooms through computer conferencing,
thereby reducing traffic, pollution, and parking costs.
Computer conferencing also supports long-distance collaboration among learners. Whether on different continents or at the school across town, learners can correspond and collaboratively construct newspapers, newsletters, or other documents, solve problems, conduct experiments, debate, or simply share ideas and perspectives. As will be discussed later, when learners have a wider audience for their writing or other scholarly activities, they tend to invest more effort in the process and learn more.
Computer conferencing has given rise to numerous online interest groups-people with a common interest who convene in electronic conferences about that interest. Over 2,000 such groups send hundreds of thousands of messages to each other daily (Howse, 1992). Many of these groups support teachers and education, such as the electronic Academic Village at the University of Virginia, which links public school teachers, teacher education students, and university faculty with teachers across the United States and in foreign countries (Bull, Harris, & Drucker, 1992).
In addition to discussion groups, computer conferencing also supports debates, simulations, role playing, and collaborative construction of knowledge bases (Paulsen, 1994). Debates are natural applications of computer conferences, with teams of learners assigned issues and positions to argue. The research skills engaged to develop arguments that will adequately present the group's position are considerable. Many business simulations are mediated by computer conferences in which individuals are assigned roles and interact with each other. Effective simulations require a well-structured set of activities and very careful monitoring of the contributions, but the experience can be very powerful.
Role plays are like simulations in that learners
may assume a variety of roles and attempt to reason like the individuals
they represent. For example, the University of Michigan involved
schools all over the world in an Arab-Israeli conflict simulation
in which students were assigned roles as either the combatants,
the United States, or the former Soviet Union (Goodman, 1992).
Other students represented the religious interests of the Muslims,
Christians, and so on. These types of interactions are more engaging
than hearing only the teacher's perspective, and they enhance
multicultural awareness among the participants. Students can also
conduct experiments or observe the environment and collaboratively
contribute to a common knowledge base. Examples of this are described
later in this chapter.
Computer conferencing is technologically accomplished in three ways: bulletin boards, e-mail, and special conferencing software. BBSs can be used to support postings about ideas in special~interest folders, but they often lack some of the functions that are desirable in a conference. Computer conferencing is most commonly conducted via e-mail, which supports conferencing through LISTSERVs. Individuals can subscribe to a LISTSERV much as they might subscribe to a newspaper. Any message that is sent to the LISTSERV mailbox is automatically forwarded to every other subscriber to the service.
LISTSERV conferences are usually focused on a single
topic or issue. They are effective because they do not require
more sophisticated software and do not use much storage space
on the host computer. Once like-minded individuals have located
one another through the general conference, they can correspond
individually or in small groups by sending personal messages to
each other.
Computer conferencing is also supported by special
conferencing software, such as VAXnotes, Caucus, or CoSys. This
software requires users to log on to a remote computer in order
to post and receive messages. These systems provide more functions
to support the conferencing process.
Products of Computer-Mediated Communication
The processes of information retrieval, e-mail, bulletin
boards, and computer conferencing produce a variety of artifacts.
Files
Information retrieval from remote databases and e-mail
services involves transmitting files of data. The files that are
transmitted are most often text files, consisting of words and
numbers. Text files are converted to ASCII (American Standard
Code for Information Interchange, a code used to represent alphabetic
and numeric characters on any computer without formatting) characters
before they are transmitted. Graphics files (pictures), sound
files, and even video files (motion graphics) can also be digitized
and transmitted as ASCII characters through the networks. Formatted
files (word-processing files with special codes embedded in them
as text-formatting characters), executable files, and graphics,
sound, and video files travel as binary (zeros and ones) or hexadecimal
files (codes converted to base 16). Every form of asynchronous
communication creates a file of some kind.
Messages
The most personal and perhaps most meaningful CMC
application is e-mail. This service allows you to write a message
or send a text, graphics, or video file to one person or a group
of people. It is the most direct CMC service, because the sender
addresses his or her message to the intended audience. Only those
individuals whose mailboxes are listed in the header of the message
will receive the message. If the header cites a LISTSERV then
all of the subscribers to that LISTSERV will receive the message.
Bulletin Boards and Online Journals
Electronic bulletin boards function like physical bulletin boards, for posting announcements and information that is accessible to anyone who looks at them. While both physical and electronic bulletin boards are publicly accessible, electronic ones tend to be more specialized. Postings on bulletin boards can be messages, articles, replies, reviews, pictures, games, applications, or any other type of computer file.
The cost and time delays of publishing and distributing
printjournals-especially academic ones with a limited number of
subscribers-are forcing many to consider electronic publishing.
Posting articles on a BBS and restricting access to them through
subscriptions allows articles to be published much more quickly
(often within hours as opposed to months or even years). Electronic
journals also support more collaborative authorship between distant
authors. Authors may send versions of the article back and forth,
cowriting and coediting the article up until its publication.
News Networks
More than 2,000 news networks-NetNews or Usenet services-provide
news and announcements in a bulletin board fashion on many social,
recreational, computer, or alternative topics. Over 500 Usenet
groups provide information and discussion space on computer issues,
such as data compression techniques, computer languages in common
use, computer platforms and operating systems available, and software
sources. Usenets also list jobs, items for sale, and services
such as tax preparation and investment guidance. More than 300
groups provide information on topics as diverse as baseball, poetry,
model railroading, and Star Trek memorabilia. Cultural
information on more than 100 countries can also be accessed. Many
nationally prominent newspapers offer their news online, and there
are numerous "talk" groups focusing on current issues
such as abortion and gun control. It is likely that any topic
you have an interest in is serviced by one or more Usenet groups.
These services enable you to post a question to be answered, give
your opinion about a topic, or make friends with like-minded individuals.
Unlike bulletin boards, news networks are updated continuously.
Lectures
Transcripts of speeches or lectures may be posted
to bulletin boards, news networks, or computer conferences so
they will be available for additional reflection and/or analysis.
The full text of nearly every speech delivered by the president
is immediately available through the Internet. If you missed a
class lecture or a presentation by a prominent speaker, you may
be able to obtain the lecture immediately on a network. Such a
lecture may be more comprehensible to visually oriented learners
than the live lecture, since it can be reviewed and scrutinized
more easily and does not require note taking.
Discussion Groups/Colloquia
Computer discussion groups provide a public forum or communication space in which anyone who is a subscriber or member of the conference can contribute ideas to the group. Groups may start with specific contributions in the form of a lecture or an article and then be opened up for discussion, interpretation, and argumentation by the members of the group or class. Discussion in most conferencing systems may be held at the whole-group level or be broken up into more specific or user-focused discussions of subtopics. Individuals may comment on the original ideas or on comments by other participants, thus creating an electronic discussion of ideas.
These groups are open to individuals who may be great
distances apart, and ideas can be added at any time of day or
night, both by the teacher and by the students. In fact, the teacher
who monitors an electronic classroom discussion has much better
access to how each of the students is thinking about the topics
than in a face-to-face class. As Romiszowski and de Haas (1989)
point out, these interactions are more democratic because all
students have the same tools for communicating their ideas. These
authors also mention that there is increased potential for deeper
or more thoughtful classroom interaction because individuals can
reflect on and think over ideas-or even look up information-before
responding (typically not possible in real classrooms). Perhaps
most important is that learners end up with a complete record
of the discussion, reducing the anxiety that one will miss something
important in note taking, which often disrupts the communication
process.
Means of Computer-Mediated Communication:
Telecommunications
CMC relies on sophisticated technologies for connecting
computers together. Computers all respond to the same binary,
digital language; how-ever, different programs and operating systems
on different computers must agree on a protocol (see discussion
later in the chapter) and a syntax for sending and receiving messages
and files so that any computer can read those files or pass them
along to another computer. Using CMC involves a combination of
transmission technologies, as illustrated in Figure 7.4.
Networks
Networks are groups of computers that are connected
to each other for the purpose of passing data back and forth.
There are different levels of networks. Local area networks (LANs)
are used to connect computers within an organization or a local
area. They are frequently used to connect all of the computers
in a school or lab so they can share programs from a server, which
has a large disk drive for storing programs. LANs may be connected
by fiber-optic or coaxial cable or special high-capacity telephone
lines to wide area networks (WANs) or metropolitan area networks
(MANs), which connect all of the computers in a community or region.
A personal computer can be connected to a host computer
either directly (hardwired) through a network or through the telephone
line via a modem (see Figure 7.4). A modem (stands for modulator-demodulator)
is a device that converts binary code into sound for transmission
over telephone lines. A direct connection is usually through a
coaxial, fiber-optic, or twisted-pair cable. Such a cable may
form a LAN that is connected to all of the computers in your school
building or to a central host computer connected to the Internet.
A host computer is identified by a specific locator
name to which other computers may address files. The host computer
is connected to other host computers (which are also dedicated
as servers) directly through fiber-optic or coaxial cable, special
high-capacity phone lines, microwave transmitters, or satellites;
or indirectly through normal telephone lines.
These host computers are interconnected in larger,
regional WANs. Networks such as PREPnet, BITNet, NSFnet, and ARPANet
in the United States and national networks in many foreign countries
each consist of hundreds or thousands of interconnected host computers.
These networks are interconnected throughout the world in one
giant meganetwork, the Internet. When you send an e-mail message
to another computer, routing patterns are worked out by each network,
which passes your message file from your host computer to other
switching computers, which receive and pass along your message
to other computers. As your message leaves the network to which
your computer is connected, it goes through a gateway to another
network, which passes it along to another network, and so on until
your message arrives at the destination computer, much like your
local phone company is connected to a variety of long-distance
telephone networks that connect to other local systems. "Gateway"
is a technical term used to describe computers that translate
messages into different protocols. BITNet- and Internet-connected
computers operate on different languages and command sets. Once
a message is received by a host computer, it is held in the users'
mailboxes until they log on to the computer and retrieve it or
delete it from the computer's memory. This process is typically
completed in a matter of seconds, depending on the required switching,
how busy the networks are, and so on.
Protocols
Computers, like humans, need to speak the same language
in order to understand each other. At the most basic level, all
computers understand zeros and ones, just as humans use alphabets
to depict sounds and words. However, the particular arrangements
of those zeros and ones affects the meaning of the message, just
as the arrangement of letters in different languages affects the
meaning. Networks have established conventions, or protocols,
for addressing and interpreting files. Protocols define how computers
will act when talking to each other. They allow communication
between computers made by different manufacturers and using different
software. The referent standard protocol for file transfer on
the Internet is TCP/IP (transmission control protocol/Internet
protocol). There are versions of TCP/IP for virtually every kind
of computer available. So, your personal computer transmits a
message to the host computer, which converts it to TCP/IP before
passing it along through the network to its destination computer,
which reads and interprets the TCP/IP-encoded message. Although
there are many other protocols used, TCP/IP is the most common.
Clients
Clients are special-purpose software programs that
provide the CMC capabilities. Client programs reside on individual
personal computers. They create a connection between your personal
computer and a server, accept input from users, reformat it into
a standard such as TCP/IP send the input to a server, accept output
from a server in the same format, and reformat the information
for display on your personal computer. Client programs are available
for every kind of personal computer and workstation. Information
retrieval clients, such as Gopher, developed at the University
of Minnesota, have done more to increase the use of CMC than any
other innovation. Gopher (named after the Minnesota mascot and
the "go-fer" function it serves) client programs enable
you to search a vast network of computers throughout the world
for useful and interesting information by simply navigating layers
of menus.
Servers
Servers refer to special-purpose software loaded
onto central host computers (which may or may not be dedicated
to functioning solely as a server) that support the types of CMC
described earlier. Servers provide the services, archives, and
files that clients allow you to access and retrieve. Some servers
provide bulletin boards, while others, such as Confer and CoSys,
serve computer conferencing. Still other servers support the transfer
of e-mail. Servers send and receive data to and from client programs
on individual personal computers or other servers. Putting it
all together, clients are connected to servers, which pass information
to other servers, which are connected to other clients.
Examples of Computer-Mediated Communication
The applications of CMC are too numerous to recount.
Wells (1992) briefly describes nearly 100 educational applications
of CMC, including the following:
Earth Lab is a LAN in New York that supports collaborative work among sixth graders.
FrEdMail connects teachers and students in large- and small-group discussions in the United States, Argentina, and Australia.
Kids Network, funded by the National Science Foundation and National Geographic, connects 4,000 children at 200 sites to support data collection on acid rain.
Students throughout Europe gather and share data
on weather and pollution through the Pluto Project.
The following descriptions of selected applications
provide a more detailed description of the potentials of CMC.
Learning Circles
Developers of the Global Learning Circles Project, in which classrooms in the United States are connected to classrooms around the world via the AT&T Learning Network, believe that when students write for a larger, networked audience of peers, they are more motivated to perform than when they write only for their teacher's red pen. Cohen and Reil (1989) found that papers written to communicate with peers were more fluent, better organized, and clearer than those written merely for a grade. Col-laboratively authoring newspapers and booklets by collecting articles from partner schools around the world also results in better use of grammar and syntax (Reil, 1990).
The Learning Circles Project facilitates collaboration
among small groups of classrooms (therefore learning circles,
rather than large, amorphous groups of readers). Collaboration,
of course, requires closer communication and is easier with a
known audience than an imaginary audience. The project staff has
worked with elementary, middle, and high school students by outlining
group tasks and time lines, with each school managing one project
around its curriculum for the group, which as a whole produces
a publication. This is a good example of a global application
of reciprocal teaching (Palinscar & Brown, 1984). Classes
in each learning circle agree on a project, and the students become
authors, reporters, poets, and researchers, responding to requests
from the other classes in the circle regularly via e-mail. Joint
publications are planned and carried out, and students reflect
on the experiences they have had. Reil (1993) described a number
of learning circles, such as the following:
Elementary students in Saudi Arabia sponsored a project
on solutions to the Gulf crisis. Together with their partners
in different countries, they discussed world dependence on oil,
kingdoms, democracies, and conflicts between political and religious
beliefs.
Intermediate students in West Virginia have sponsored
a project in which inmates are answering the questions of students
in the Learning Circle about a range of social problems from their
personal life experiences. The inmates' reflections on their life
decisions have had a very strong effect on students, who live
in a range of social settings and conditions.
Students in British Columbia sponsored the "Environmental
Investigator" as their section of their collective newspaper,
The Global Grapevine. They asked the eight schools in their Learning
Circle for essays or poetry centered on local environmental issues.
High school students designed studies of the homeless,
illiteracy, or substance abuse, or explored differences in family
patterns or causes of suicide across cultures.
Students in Belgium sponsored a research project on waste caused by
excessive packaging of goods. Students collected
and compared the packaging of many different types of products
and assessed the best I and worst examples in different countries.
Learning Circles are designed to expose students
to different points of view, enhance multicultural awareness on
a global scale, and develop cooperative skills for dealing with
people in different cultures (Re il, 1993). These are powerful
learning outcomes by anyone's standards.
In-Service Teacher Education
In Catalonia, Spain, the Department of Education
has set up a network, XTEC, to provide databases of educational
resources for teachers and a computer conferencing service that
enables students to get to know students and teachers in other
schools and to consult expert teachers and students in other schools
(Sim6n, 1992). Courses on educational innovations such as spreadsheets
and online retrieval (Mindtools are popular in Spain, too) are
offered through conferences to teachers all over the region. Tutorial
instruction is supplied by the conference, with teachers by submitting
their assignments to the tutor via a file transfer system. Teachers
then engage in "tele-debates" on suggested teaching
methods via the conferencing system. Both students and teachers
think the technology is exciting and effective because of the
individualization afforded by the system~specially the e-mail
correspondence with distant tutors.
In the United States, the Beginning Teacher Computer
Network was begun at Harvard in 1987 to provide support and mentoring
for graduates in their first year of teaching (Merseth, Beals,
& Cutler, 1992). The network enables rookie teachers to ask
questions, make comments, and request materials. Conversations
on the net have included questions on teaching methods, such as
collecting homework and fostering classroom discussion; values
topics, such as how to counsel a sexually active teenager; content
suggestions; case studies; and content discussions. The new teachers
are spread all over the country but find it helpful to maintain
an umbilical link to their teacher-preparation program during
that crucial period.
Collaborative Writing
One of the most common uses of CMC is to support
collaborative writing, with several individuals contributing to
a common project (this is one of the goals of Learning Circles).
The Daedalus system at Texas Tech University enables first-year
composition students to respond and critique each other's writing
and encourages "community brainstorming." With students
critiquing class work, instructors may assume different roles
as coaches and guides. The Daedalus system supports text sharing
by managing multiple copies of works, handling critiques, and
providing real-time conferencing among students for sharing ideas
(brainstorming).
Situated Language Learning
Perhaps the most frustrating job in education is
teaching foreigu-language courses, such as German and French,
to junior and senior high school Students in the United States.
The subject is academic and decontextualized, as the students
have little opportunity or encouragement to speak the language
outside the classroom. The cultural isolation of students in the
United States makes it difficult to make real-world use of a foreign
language, an opportunity regularly available to learners in Europe,
Mrica, and Asia. However, the Internet can support electronic
pen pals, social forums and comparisons, discussions of issues,
or just plain gossip between learners in classes all over the
world. Rather than studying language textbooks that contain outdated
articles or literature that is "foreign" to students
in different ways, students can engage in dialogues with learners
in their native tongues. A French class in the United States,
for example, can compare fashion, customs, or favorite rock stars
in French with a class in Lyon.
Communicating with others via CMC has been shown
to be a reflective and constructive activity. Harasim (1990) found
that learners perceive themselves as reflecting more on their
thoughts while computer conferencing than when engaged in face-to-face
or telephone conversations. Carefully considering and constructing
responses to issues involves more analytical thinking. The "need
to verbalize all aspects of interaction within the text-based
environment can enhance such metacognitive skills as self-reflection
and revision in learning" (Harasim, 1990, p.49). These are
important thinking skills.
As described in Chapter 1, meaningful learning results
from reflective thinking, which results in knowledge construction.
These are construc-tivist activities, which engage learners in
meaning making. No Mindtool described in this book better facilitates
these constructivist processes than CMC, because it supports reflection
on what one knows and, through communication of that with others,
may lead to conceptual change.
Most of the computer-mediated activities I have described
facilitate forms of constructive thinking. For example, e-mail
often supports collaborative writing, personal negotiation, and
collaborative problem solving. Computer conferencing supports
the social negotiation of ideas about the content that is being
studied, as well as the collaborative construction of new knowledge.
As groups of individuals provide different perspectives and interpretations,
debate, argue, and compromise on the meaning of ideas, they are
deeply engaged in knowledge construction. Knowledge construction
also involves acquiring ideas. The information retrieval capability
of CMC supports potentially vast amounts of knowledge acquisition
as individuals search the thousands of databases of information
available to them. All of these processes are important to meaning-making
among learners.
Yet, not all learners are inclined to take advantage
of these resources. In fact, when usage is voluntary, participation
is usually low. More mature students, particularly graduate students,
are most inclined to participate in CMC options (Wells, 1992).
Also, students more accustomed to independent study and distance
learning are more likely to benefit. CMC is not an immediately
comfortable learning strategy for most students, who have been
directed and spoon-fed for most of their educational careers.
On the other hand, dedicated and capable extraverted learners
may prefer live interactions to computer-mediated interactions,
believing that CMC removes many interpersonal communication cues.
Evaluation of Computer-Mediated
Communication as a Mindtool
1. Computer-based. The Internet is
the largest computer-based communication network in the world,
connecting millions of computers.
While it is not yet as widespread as telephone networks,
it accesses a lot more information. All of the capabilities described
in this chapter rely on computer networks.
2. Readily available, general applications.
The range of services, including e-mail, conferencing,
bulletin boards, and information access, are available to almost
any educator through his or her school district, university, or
other educational agency. In addition, access to all of the services
described in this chapter is available commercially.
3. Affordable. Most
of the software required to access the Internet is either in the
public domain or will be bundled with any communications equipment
you purchase. The only costs that you may incur are for the computer
modem and the account. High-speed modems are commercially available
for less than $100. Commercial communications services will charge
a monthly fee for connecting and accessing the services described
in this chapter. If you can get an account on a university or
agency computer, this cost is typically borne by the institution.
4. Represent knowledge. CMC is a communication
tool that does not represent knowledge directly as do other Mindtools.
Rather, CMC is a vehicle for allowing individuals to transmit
the products and representations of other Mindtools and (more
importantly) to collaboratively negotiate knowledge representations
with other individuals. In this way, CMC provides access to multiple
interpretations of ideas, which leads directly to an advanced
level of knowledge acquisition and representation.
5. Applicable to different subject domains.
The Internet provides access to information
on nearly every subject.
6. Engage critical thinking. These
skills are described in the next section.
7. Facilitate transfer of learning. Knowledge
acquisition and negotiation of meaning are among the most fundamental
and important learning processes in education. They can be applied
in any content domain and related to any kind of problem. It is
critical that learners become self-directed and acquire and use
these skills always.
8. Simple, poweiful formalism. Communication
is the most common and important meaning-making medium available.
Facilitating meaningful communication enhances that process.
9. (Reasonably) easy to learn. The
new generation of client servers has eliminated the need to learn
a process before engaging in many CMC activities. The process
of correspondence is more natural and available to learners. The
programs that facilitate that correspondence are so friendly and
easy to use that learners will enter the exploration mode very
quickly.
Critical, Creative, and Complex
Thinking in Computer-Mediated Communication
Tables 7.1, 7.2, and 7.3 evaluate the critical, creative, and complex thinking skills engaged by the three major computer-mediated activities: information retrieval, e-mail, and computer conferencing. The skills in each table that are marked by an "X" are those that are employed by each process, based on an information~processing analysis of the tasks.
Information retrieval involves interacting with computer
networks to identify and retrieve relevant information from notebooks,
news networks, or other information sources. It is like using
a giant reference library, so it primarily involves using research
skills and evaluating information. E-mail refers primarily to
manipulating text to support one-to-one correspondence. Computer
conferencing refers to using LISTSERVs, bulletin boards, or special
conferencing software to interact with others in a conversation
about specific topics.
The bulk of critical, creative, and complex thinking skills results from computer conferencing, probably because it engages the most complex forms of communication. As indicated in Table 7.1, however, information retrieval also engages a fair number of critical thinking skills. Locating and evaluating the relevance and usability of information that is found on the Internet engages mostly evaluating and analyzing skills, though almost no connecting skills. Being able to select relevant information is a very important skill in all forms of problem solving and higher-order thinking.
Depending on the nature of the correspondence, e-mail may or may not engage many critical thinking skills. Assessing what the sender provided and identifying its assumptions are the primary activities. Computer conferencing, on the other hand, engages every evaluating and analyzing skill. Analyzing and evaluating the issues being discussed and connecting those ideas with others in the conference are necessary for meaningful participation.
Creative thinking is most commonly used in computer
conferencing and, to a lesser degree, with e-mail correspondence
(see Table 7.2). Computer conferencing engages learners in elaborating
on ideas and then synthesizing various positions. E-mail uses
fewer elaborating and synthesizing activities, presumably because
of the specificity and intentionality of the correspondence. If
one is corresponding with a known audience, the effort in developing
and explaining issues is not as great.
Complex thinking skills are most required for information
retrieval and computer conferencing (see Table 7.3). Information
retrieval involves designing queries and some problem solving
and decision making in determining search goals, routes, or sources
of information. Computer conferencing also involves a fair amount
of problem solving and decision making, as those are the primary
goals of many conferences that seek collaboratively developed
answers to difficult issues. Again, conferencing is more complex
because of the multiple interactions and the differences of opinions
and perspectives that are typically represented in most conferences.
Related Mindtools
CMC is perhaps the most independent or unrelated
of the Mindtools, probably because its direct purpose is not to
represent knowledge. CMC is able to act as a vehicle for delivering
and sharing the products of any other Mindtool. It is also able
to act as a medium for collaboratively constructing any of the
other Mindtools, but the ends of CMC are not directly facilitated
by any other Mindtool.
Software Tools
A large variety of communications software is currently
in use, and many other types of programs are being investigated
to aid the CMC process.
Communications Software
Essential software for many CMC projects includes communications packages that are installed on a computer. This software sets up a conversation between your computer, the modem, and the remote computer. The modem converts your files into a series of tones that are sent from your computer, through the modem, and on through telephone lines to a modem connected to the remote computer, which converts them back into digital information.
Communications software is typically bundled with
the modem. Modem programs provide important functions, such as
alternative FTPs and the capability to emulate different types
of terminals that are commonly connected to the remote computers.
They also support the uploading (sending) and downloading (capturing)
of data files and, most importantly, dialing the phone and connecting
to the remote computer (this is a complex process-called "handshaking"-between
your computer and the host computer). Setting up your modem and
communications software by identifying speed, parity, and protocols
can be very confusing, though after it is configured to run properly,
communications software is normally easy to use. A detailed description
of these processes is beyond the scope of this book and fairly
specific to the hardware that you purchase, so read the documentation
carefully and ask a lot of questions.
Client Programs
Client programs are special-purpose application programs that support different CMC processes, unlike communications software, which enables a variety of telecommunications activities. You need a client program to use the telecommunications described in this chapter. They are usually available from the computer center to which you apply for an account in order to connect to the Internet. There are e-mail software programs for nearly every type of personal computer. Programs such as Eudora combine a simple interface with all of the mail functions that anyone would need, making e-mail a simple process. As mentioned earlier, Gopher has made file access and retrieval a matter of navigating menus.
In addition to programs such as Gopher, most library
services support menu-based access to databases, such as those
in Figure 7.3. Client programs such as Archie, Gopher, Veronica,
and Eudora are public-domain programs you can obtain by downloading
them from networks. Perhaps the most powerful and friendly client
yet is Mosaic, which is a mouse-driven hypertext interface (see
discussion of hypertext later and in Chapter 8) to the World Wide
Web (W\VW). The WWW is a large set of thousands of especially
powerful servers that are connected to the Internet. Mosaic lets
you click on topics and navigate through the web, create your
own set of servers that you can access simply by clicking on their
names in your own personalized list, and automatically download
audio, graphics, or video files by simply clicking on the file
name. Mosaic is a powerful client that provides access to the
most sophisticated set of servers in the world. It is definitely
a harbinger of things to come in the CMC field.
Conferencing Software
Computer conferencing can be managed by special-purpose
conferencing software, such as EIES, Confer, Caucus, COM, VAXnotes,
and CoSys. These are typically mainframe-based systems that support
a variety of conferencing functions, such as synchronous and asynchronous
correspondence, file transfer, and multiple sections and layers
of conferences for large numbers of participants.
Since conferencing can also be supported on bulletin
boards, keep in mind that setting up a bulletin board is relatively
easy. As mentioned earlier, all you need is a dedicated PC, a
phone line, bulletin board software that supports all of the connections
with other computers that call in, and the patience to carefully
read the documentation.
Problem-Solving and DeCision-Support Tools
CMC assumes that learners can naturally collaborate
with each other, yet research shows that cooperative skills are
undeveloped in most learners. Difficulties in collaborating are
often exacerbated by CMC because learners often do not share physical
space, nonverbal messages, or a common background. A potential
solution to some of these problems is the use of decision-support
systems. These are typically implemented on LANs to assist groups
in negotiating, decision making, and communicating with each other.
They are especially effective for facilitating brainstorming.
Alken (1992) found that decision-support systems implemented on
a network produced greater student participation because of the
anonymity afforded by the system. The system also improved group
synergy by generating many more divergent applications of ideas.
The use of such systems may significantly enhance the effects
of CNIC.
Hypertext
One of the major difficulties encountered by users
of computer conferences is keeping all of the ideas, issues, and
positions straight. In a conference, numerous argument threads
can develop, making it challenging to the reader and contributor
to understand them all and contribute to the correct ones. Hypertext
may be used to ease this problem.
Hypertext is a method for structuring text in a nonlinear,
user-controllable form (see Chapter 8 for a more extensive discussion).
Hypertext is chunked into nodes (information chunks of various
sizes) that are linked to each other, allowing the user to navigate
through the text in any sequence (1onassen, 1989). Recently, hypertext
is being used more as a means for structuring knowledge-construction
environments than as media for disseminating information. For
example, Dunlap and Jonassen (1992) developed a hypertext shell
to facilitate argumentation of issues in an advanced seminar.
The hypertext was inspired by the IBIS hypertext-based, collaborative
problem-solving environment (Conklin and Begeman, 1987), which
provides an argument structure including issue, position, and
argument nodes that can be added or edited remotely through a
networked computer system (see Figure 7.5). The hypertext supported
a CMC seminar on comparative instructional design models, though
a similarly structured conference could be run on any topic.
Each model included premises, theory base, applications,
processes, and assumptions. Individuals in the class attached
issue node to each of these content nodes. To each issue
node, individuals could add personal position nodes, which
might represent personal opinions, research perspectives, or positions
presented by someone else in the literature. To each of these
position nodes, individuals could link argunient nodes,
which would provide reasons for or against the position represented
in the position node. The purpose of this collaborative hypertext
was to model and scaffold the argumentation process in the conference.
Collaboratively, students generated questions about the models,
provided suggestions for improving or applying the models, and
received feedback and comments from peers.
The results of imposing this type of formal argument
structure onto the collaborative construction of a class text
include more elaborate class discussions and better-argued class
papers. Collaborative hypertexts are among the best methods for
communicating the complexities, multiple perspectives, and interconnectedness
of knowledge in a content domain. They are not constrained by
limitations on the size of the text fields in other Mindtools,
such as semantic nets and databases. And the abilities to search
text fields for specific words or phrases and to navigate through
them affords them greater power and economy than other Mindtools.
How to Use Computer-Mediated Communication
in the Classroom
Information Retrieval
Information retrieval from large numbers of complex,
remote databases often presents problems for learners and teachers
alike. Learners have difficulty selecting appropriate databases
and forming queries in those databases. Teachers have difficulty
managing large numbers of students in a telecommunications system
using databases (Collis, 1992). After becoming familiar with the
technology, the teacher must identify and locate all of the relevant
databases that may support learning. This is no small task. The
success of information retrieval through any means is always dependent
on the availability of useful, relevant information. Teague, Teague,
and Marchionini (1986) provide teachers with a number of suggestions
for facilitating this process:
1. Be sure that you are comfortable with all aspects of the telecommunications system before engaging students in its use. If you are not, try to find the brighter, more computer-literate students to lead the way.
2. Conduct blackboard and paper simulations of the process before going online (or use simulation software).
3. Be sure that an uninterrupted phone line is available.
4. Demonstrate the actual searching process to students. Teach them information-seeking skills.
5. Organize students in pairs or small groups so they can assist each other while searching databases.
6. Remain present during searching to provide assistance.
Computer Conferences
The facilitator or moderator of a computer conference
plays a very important role in ensuring the meaningfulness of
an electronic discussion, just as a teacher manages a classroom
discussion. It is important that participants maintain a view
of the structure of a discussion-that is, what are the issues
and the positions on those issues-while avoiding definitive statements
that may impede discussion. Teachers as conference moderators
need to be coaches, not sources of knowledge. Several themes may
emerge in a conference, with different aspects of the themes being
discussed by different individuals. Several activities are important
(Romis-zowski & de Haas, 1989; Romiszowski &Jost, 1989):
1. Assure students that they can really communicate with the system. Motivating learners and overcoming phobias and anxieties may be the most important process. Welcome each new user to the conference.
2. Ensure that learners have access to the computer network through directly connected computers or computers with modems so they can log on frequently.
3. Provide active leadership. Start by playing host, welcoming participants to the conference and establishing a nonthreatening climate.
4. Periodically summarize the discussion and make sure that it does not drift off the theme or become too fragmented. Ask participants for clarification of their ideas, and resolve disputes or differences in interpretation.
5. Periodically prompt nonparticipants to contribute
ideas or reactions to the conference and reinforce at least the
initial contribu tions. You may want to send students private
mail that provides feedback or other interpretations. Periodically
throw out engaging questions or issues that can clarify ideas
or become a new focus for discussion.
Eastmond and Ziegahn (1994) have developed a design
model to sup port CMC courses. To them, it is important to apprise
learners of the role of CMC in the course activities and requirements.
In addition to staffing up such a course, including designer/developer,
system administrator, and moderator/instructor, they recommend
apprising learners in the syllabus about their
required participation~in lieu of attendance
CMC learning strategies~becoming interactive, dealing with multiple threads and perspectives
effective online ~0~~unications~recording notes in appropriate threads, keeping track of threads, and conveying messages in proper tone and length
conference structure-including course area, personal area, and course map
computer use, training, and support
Eastmond and Ziegahn go on to recommend a number
of CMC instructional activities, such as
instructor-led discussions to introduce the group, the topic, and themes
brainstorming lists of ideas related to the topic
a guest lecturer to lead discussion on a special topic
short small-group discussions moderated by students
individual presentations of term projects
off-line activities, preferably consisting of real-world experiences
face-to-face sessions with members of the group
textbooks and media to support topics under discussion
We are only beginning to learn how to maximize the
effectiveness of CMC learning experiences. In the next few years,
these processes should become well researched and reliable.
Fostering Collaboration with Computer-Mediated
Communication
CMC is a naturally collaborative technology. It fosters
co~aborative meaning-making by providing multiple perspectives
on any problem or idea.
The result of most CMC activities is the creation
of large knowledge bases of perspectives. Making sense out of
those perspectives may require the participation of the entire
group.
1. Form the teams. CMC affords more
flexibility in forming the groups than any other Mindtool. E-mail
combines people based on need, common interest, and friendship.
Bulletin boards or news groups attract members according to interest.
Computer conferences may benefit from people with different backgrounds
or perspectives. You may want to intentionally combine people
with op posing points of view. The communication that results
from different combinations of learners will vary according to
the kinds of groups that are formed.
2. Clarzfy the group goal. This can
be done from within the news group, conference, or bulletin board,
although these types of CMC are usually formed to support a particular
goal or purpose. That is, the purpose is defined by participation
in the group. It may be necessary, at least initially, to structure
the communication by suggesting topics or issues to be discussed.
Inserting a controversial issue (e.g., 'Abortions should be available
on demand" or "The school year should be extended by
20 days") usually ignites discussion. The course itself should
afford a meaningful context for the discussion, so avoid selecting
a topic just to engage a discussion. For example, the topic "Political
correctness poses one of the greatest threats to a democracy"
will work in classes like sociology or political science but would
probably be distracting and meaningless in biology or industrial
arts.
3. Negotiate tasks and subtasks to be completed.
Let the students know what role they
are expected to play in the conversation. Are they to respond
from their own perspective in order to be true to themselves and
push the limits of their own knowledge, or should they play a
role in the conversation? If the latter, are they supposed to
take a conservative view or a liberal view? Many computer conferences
are oriented by an instructional game or simulation that assigns
roles. For example, Goodman (1992) describes a CMC simulation
of the Arab-Israeli conflict in which students assume the role
of negotiators or advisors for each country. You may also want
to include requirements for a certain level of participation,
especially with the more diffident members of the group.
4. Monitor individual and group performance.
Most conference services provide a
record of student logins or messages or correspondence left, so
you have a comprehensive record of what and how much each individual
has contributed. A personal message to those whose participation
is low may be all that is needed. It will be interesting to see
which stu-dents assume leadership roles in the discussions.
5. Reconcile differences in interpretations or approaches to the
goal. The major
purpose of CMC is to provide a forum for negotiating differences
of opinion or interpretation regarding the content or task being
learned. CMC is a less constrained mechanism for that negotiation.
As a teacher, you simply need to ensure that participants do not
get carried away, that the discussion remain intellectual and
not acrimonious.
Advantages of Computer-Mediated
Communication as a Mindtool
The primary goal of education, according to many theorists, is to socialize youth. Typic~ly that process occurs only at a local level. Networked computers, however, are an even greater agent for the propagation and dissemination of social skills on a local, regional, national, and even international level (Margolies, 1991). In fact, those who perceive e-mail as important for their social life use it more.
Hiltz (1986) found that CMC classroom interchanges produced more interaction and involved more exchanges between students than did face-to-face interchanges. This is probably because individuals have the ability to remain anonymous, so they reduce personal fears while enhancing academic efficacy (note that not all CMC applications afford anonymity). Hiltz also found that undergraduates felt they had better access to the instructor and that CMC courses were more interesting than traditional courses.
CMC will likely enhance the effectiveness of collaborative efforts among learners, because it improves access to other group participants, eliminates social distinctions and barriers between those participants, contributes to a sense of informality, and fosters a stronger group identity (Pfaffenberger; 1986).
CMC provides opportunities for professional growth through computer conferences and information access without having to travel to conferences. Intimate electronic dialogues can also be established and maintained.
Berge and Collins (1993) discuss the independence of time afforded by CMC. Unlike face-to-face meetings, computer conferences are open and available 24 hours a day, 7 days a week. Time can ~so be allocated to reflecting on a message before responding, in order to develop one's arguments or position. Students may do their work when it is conve nient or when they are most alert. In establishing CMC in your educational setting, it is essential to facilitate such convenient access.
Students may argue and disagree without involving excessive conflict (Phillips & Santoro, 1989). This is especially helpful for introverted, shy, and reflective people.
CMC facilitates collaborative learning. When working in groups through CMC, students accomplished more task objectives and participated more uniformly (Scott, 1993). Planning documents collabora-tively enhances the writing of apprehensive and nonapprehensive writers (Mabrito, 1992). CMC is an effective means for teaching collaborative problem solving and other tasks.
In comparison to a traditional classroom, where the
teacher contributes up to 80% of the verbal exchange, online computer
conferencing shows instructor contributions of only 10 to 15%
of the message volume (Harasim, 1987; Winkelmans, 1988). Allowing
learners to generate questions, summarize content, clarify points,
and predict upcoming events is applicable to other educational
tasks. When performed online, these types of activities can facilitate
the discussion of various structural relationships within the
subject matter.
Limitations of Computer-Mediated
Communication as a Mindtool
Lefevre (1977) warned of the elitism and coercion
that may result from controlling access to information through
the networks. Since information is often equated with power, access
to different computerized sources of information could initiate
a class-oriented information society in which the information-rich
become richer relative to the information-starved.
The technical complexities of CMC and the resulting
difficulties in connecting to the system and learning how to use
new software are often very frustrating and anxiety-inducing.
There can be high frontloading of technical skills in order to
become a user. Networking issues are complex, and the jargon is
inscrutable to the novice. Seek software that optimally combines
user-friendliness and resources. And be patient and keep asking
questions.
Users must be somewhat skilled as communicators; that is, they need facility with the language. Unfortunately, not all learners have this facility.
The primary mode of input is text, which means that
users must be moderately skilled as typists. That is problematic
for many, particularly since the text editors for many CMC clients
and applications are comparatively primitive.
The user interfaces in much of the software are unfriendly
and difficult to use. The state of the art in software design
is improving rapidly, however, so this should become less of a
problem in the near future.
The most common form of CMC is asynchronous, that
is, when users are not online at the same time. This results in
communication delays between sending messages and receiving replies.
These delays vary with the state of the network (usage) and the
frequency with which users check their e-mail. Conferencing or
direct communication between individuals on different continents
several time zones apart can appear to be delayed for hours or
even days. The delays may reduce the impact of certain messages
or feedback.
Participation within groups of users varies. While
full participation in electronic communication is as desirable
as full participation in classroom discussions, technophobia or
communications anxieties can prevent a number of individuals from
participating fully in electronic communications. People can become
"lurkers" when they post an idea and nobody responds
or even acknowledges it, or when they are harshly or rudely treated.
In group decision-making situations, computer~mediated
decision making produced more polarized decisions than did face-to-face
situations (Lea & Spears, 1991). Decision making takes longer
and may result in the use of stronger, more inflammatory, and
more personalized expressions (Siegel, Dubrovsky, Kiesler, &
McGuire, 1986). Moreover, anonymity may increase rather than diffuse
anxiety.
CMC often amplifies social insecurities. These communication
anxieties are especially common when communications are not acknowledged
(Feenburg, 1987).
The absence of social context cues can make discussion
somewhat more difficult. Nonverbal communication is not available
to help interpret the message.
Hardware and communications lines and equipment are
not 100% reliable, which may cause a loss of work or delays in
communications. Such problems tend to frustrate users and may
reduce participation.
Conclusion
CMC is a different kind of Mindtool than the others
described in this book. It is not a software tool that produces
personal representations of knowledge. Rather, it is a medium
for communicating with others to access information that has been
contributed by others, to send personal messages to others, and
to discuss and debate ideas with others. It is in this latter
mode that CMC is most like a Mindtool. Meaning-making is largely
a process of social negotiation. CMC affords learners the opportunity
to negotiate meaning with individuals through e-mail or with groups
of individuals through computer conferences. That negotiation
process is supported by a vast array of information that can be
retrieved from the network. This combination makes CMC the fastest
growing and potentially the most powerful of all Mindtools.
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